I’m a software engineer specializing in Game Development using Unity and C#
Projects
Risk of Rain 2
Gearbox Software’s hit roguelite survival game. I provided development support for the Seekers of the Storm DLC as a Release Engineer, ensuring reliable automated builds across seven different platforms.
Pro Era 2
Status Pro’s VR football game that puts you inside the helmet as a QB. I worked as a generalist software engineer optimizing performance, improving game systems, and expanding the CI pipeline to include automated testing.
Leviathan
Secret Waterfall’s multiplayer extraction shooter set in a sci-fi universe. I served as Lead Engineer for the team of ten artists, engineers, and designers from 2020 to 2022.
BeatSaber Library Manager
A C# console application built to automatically transfer Spotify playlists into BeatSaber, and manage maps/playlists.
Subnautica Inventory UI (VR)
My take on the iconic Subnautica inventory UI supporting multitouch and targeting Windows / Quest 2.
RK Unity Toolkit
An open source library of extension methods and tools to solve common problems in Unity.
Visual Effects
Experiments using Unity’s VFX Graph to generate lively visual effects
RPG Suite
A collection of software tools to aid players and GMs of the TTRPG, Traveller, in creating characters and running games.